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Indie game dev / contract front end web dev

I feel like I've left this really boring, which to be fair is probably a fairly accurate representation of the content you'll find here. So uhhhh guess I'll keep it that way until I magically become interesting? Could be waiting a while.

PronounsHe/Him
Websitehttps://robinneal.co.uk

AI agent "contributes" PR to matplotlib.
PR gets rejected.
AI agent *writes and publishes blog to shame the maintainer*.

What a time to be alive.

https://github.com/matplotlib/matplotlib/pull/31132

Downhill

made with JavaScript code

#digitalart · #generativeart · #creativecoding · #abstractart

The man from Laser Quest didn't use the word shoot when he explained the rules. I knew I'd have terrible aim so didn't even try and just used the rifle like a cudgel. He said that I was the most violent girl he'd ever seen. Three boys got bloody noses and I broke one's wrist.

I took a nice long Christmas holiday away from work. Today I finally return, and the first meeting of the day... everyone is talking about how we're now doing agentic AI development.

Maybe I just quit.

I'm still one of the luckier ones. I have my own projects and they fulfil me. I do contract work just to pay the bills, and I just only give the bare minimum to them now.

But my partner is a career developer. She loves training teams, curating codebases, and driving architectural improvements. And she's now surrounded by slop engineers who just aren't interested.

And I just don't know what she can do to find work that shares those values?

It feels like it's becoming harder and harder to escape AI in programming, and it sucks. It's making being a programmer so miserable, it feels like everyone around you is relying on it, so even if you don't use it yourself, you're spending all your time reviewing slop, and having to fight with coworkers who don't understand their own work.

I'm really not sure what the hell to do about it at this point? I just want to work with people who enjoy writing their own code as much as I do.

Spending this week attempting to restore the old ass floor boards in our Victorian terrace. Fuck me industrial power sanders are exhausting to use.
But progress coming nicely! Really excited to see the finished result.

CSS is kinda fabulous r/n. I've got this nested table of contents for a page that's sticky along the side as you scroll, list of links and details/summaries with nested lists, that is both a scrollspy with whatever is currently visible, but also automatically opens and closes the details! ALL WITHOUT JAVASCRIPT.

A wonderful combo of scroll-target-group and :target-current for the scrollspy, ::details-content w/content-visible for the details opening, a healthy use of :has, and ofc pos: sticky.

I am once again fighting with how the fuck to make players interact with slopes correctly and losing my absolute mind.

Problems like these are the times when I really stop having fun doing #gamedev and just feel like an idiot 😭

I wish I'd managed to build like, literally any amount of game dev peers. All I got is a bunch of web devs who stare at me blankly when I have maths and physics problems.

God it's a curse being deep in the sunk cost hole of game development and trying to figure out if your core conceit works and is fun for longer play sessions. We're really butting against old early design concepts that are starting to feel like they're holding us back from getting the game feel we've strived for. To pivot now could be a major set back, but not pivoting could also result in making something that doesn't live up to our ambitions.

Aaaaaaaaaaaa

#gamedev