Sebastian ð“€ 

21 Followers
54 Following
124 Posts
Some kind of founder @yukigunigames - He/Him
ITCH.IOhttps://seruk.itch.io/
GITHUBhttps://seruk.github.io/

RE: https://mastodon.gamedev.place/@yukigunigames/116165759483607660

Happy we get to talk about this finally! First time porting to Switch 2 and tbh did not think we would get it to look as good as we did. I’ve been wanting to make a techy blog post about the experience and the optimizations we needed to do, so hope I can find the time.

I am once again testing in prod, don't mind me
I always test things in prod 😎
AI Slopageddon and the OSS Maintainers

AI slop is ripping up the social contract between maintainers and contributors essential to open source development. Practitioners have been repeatedly assured that AI would supercharge their communities, but so far that hasn’t been the case. Just look at what happened last month. Mitchell Hashimoto’s Ghostty implemented a zero-tolerance policy where submitting bad AI-generated code

console.log()

We use std::expected.

The Ubuntu image used by our GitHub workflow only comes with Clang 16.

Clang 16 has some sort of issue with including the <expected> header.

Tried to force -libc++ which apparently would make it work. Could not for the life of me get CMake to pass that to Clang.

Then spent like two hours trying to have the GitHub runner install and use Clang 22 instead.

Keep pushing to main to run the workflow, rip our git history.

This is not very fun 🥹

#cxx #githubactions

Recent discussion about the perils of doors in gamedev reminded me of a bug caused by a door in a game you may have heard of called "Half Life 2". Are you sitting comfortably? Then I shall begin.

Sunday's thread on why chatbots & LLMs are a bad solution for information access, with replies to the most common types of counterarguments I encountered in my mentions.

https://buttondown.com/maiht3k/archive/information-literacy-and-chatbots-as-search/

As OpenAI and Meta introduce LLM-driven searchbots, I'd like to once again remind people that neither LLMs nor chatbots are good technology for information access.

A thread, with links:

Chirag Shah and I wrote about this in two academic papers:
2022: https://dl.acm.org/doi/10.1145/3498366.3505816
2024: https://dl.acm.org/doi/10.1145/3649468

We also have an op-ed from Dec 2022:
https://iai.tv/articles/all-knowing-machines-are-a-fantasy-auid-2334

>>

Situating Search | Proceedings of the 2022 Conference on Human Information Interaction and Retrieval

ACM Conferences

Last year amidst the Unity debacle, I collected a list of solid zero-dependency simple include libraries you can easily integrate into your own C++ game engine.

It's incredible how much you can accomplish without needing to resort to an off-the-shelf engine or, worse, CMAKE.

With cohost shutting down, I've migrated this post to my blog and pinned it!

https://blog.brianna.town/c-custom-game-engine-libraries

#gamedev #indiedev #cpp #opensource

C++ Game Engine Libs

I used to be really dogmatic about handcrafting every single component of a game from physics engine to platform modularity under the aus...

The Ebonheim Chronicle
Its unfortunate that pure ECS has taken much space in e.g. game programming classes & discourses.
Most projects don't need it. A more loose, flexible and balanced approach would be more constructive to learn & build with than a very defined concept which people try to stick to.