RobDangerous

162 Followers
227 Following
45 Posts

Keen Games with our game Enshrouded is looking for a Lead Character Artist:

https://jobs.keengames.com/jobs/7491608-lead-character-artist

and a Game Capture Artist & Performance Creative Specialist:

https://jobs.keengames.com/jobs/7501462-game-capture-artist-performance-creative-specialist

Both are fully remote. Boosts are welcome. I can answer question or pass them further to those with more knowledge.

Lead Character Artist - Keen Games

Grab the chance to create wondrous creatures, gorgeous attire and fascinating characters with our amazing character art team.

Keen Games

Micha posted recently a picture of Keen games engine, which is really interesting:
https://mastodon.gamedev.place/@vurtun/116154638361530734

It goes really well from simple to complex assets. Their data model allows some flexibility that other engines may not achieve (the project view goes down to a single object).

@tizilogic Now I'm hungry, too.
SPIRV-Headers/include/spirv/spir-v.xml at main · KhronosGroup/SPIRV-Headers

SPIRV-Headers. Contribute to KhronosGroup/SPIRV-Headers development by creating an account on GitHub.

GitHub
@nivrig Yes, I'll be around.
@nivrig Na klar.
@tizilogic Important to know in that context... there's two point & click adventures (https://en.wikipedia.org/wiki/Ringworld:_Revenge_of_the_Patriarch) and both are supported by ScummVM.
Ringworld: Revenge of the Patriarch - Wikipedia

@Loco Thank you! No video unfortunately, I was asking for it but it didn't work out. Maybe next year.

Go and play the Alabaster Dawn demo (it's the new game from the CrossCode team).

https://store.steampowered.com/app/3900710/Alabaster_Dawn_Demo/

Alabaster Dawn Demo on Steam

Break Nyx’s curse and guide humanity's rebirth in this top-down 2.5D Action RPG Demo Version from the creators of CrossCode. Battle enemies with stylish combos, wield multiple divine weapons, solve intriguing puzzles and explore a changing world.

Why the @#&! there is no VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_SCRATCH_KHR_BIT and I need to manually consider minAccelerationStructureScratchOffsetAlignment? If there was such flag, vkGetBufferMemoryRequirements could return required alignment.