It goes really well from simple to complex assets. Their data model allows some flexibility that other engines may not achieve (the project view goes down to a single object).
Break Nyx’s curse and guide humanity's rebirth in this top-down 2.5D Action RPG Demo Version from the creators of CrossCode. Battle enemies with stylish combos, wield multiple divine weapons, solve intriguing puzzles and explore a changing world.
Why the @#&! there is no VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_SCRATCH_KHR_BIT and I need to manually consider minAccelerationStructureScratchOffsetAlignment? If there was such flag, vkGetBufferMemoryRequirements could return required alignment.
We released a new trailer for Enshrouded https://www.youtube.com/watch?v=vBAnTKGioq4 showcasing the new water biome. Lot of great work done by our master student programmer Simon working on water simulation for over a year. Also featuring the amazing work from our graphics programmers making it look great.
Enshrouded - Wake of the Water | Gamescom 2025 Teaser
Giving a talk about game industry insights next week together with Jan Klose (game Hessen) at Technische Universität Darmstadt. Feel free to drop by if you want to listen to me promoting in-house engines for half an hour. May 13th, 09:50 - 11:30 in S101/A03.
Senior Gameplay Programmer - Player, Camera & Controls
At Keen Games, we develop innovative and creative sandbox gaming experiences. We love making games and we want our community to join us in crafting extraordinary adventures. Within the worlds that we create, our players can feel right at home.
Hey, I recently quit my job at Deck13 and can finally reveal the reason (see https://www.gameswirtschaft.de/wirtschaft/deck13-interactive-wechsel-unreal-engine/). I'm currently busy finishing a phd but from next May I'll see if I can make it as a freelancer. If you want help with console ports or performance work for anything that's not Unreal or Unity, get in contact.
Deck13 Interactive wechselt zu Unreal Engine 5 - GamesWirtschaft.de
Deck13 Interactive unterschreibt bei Epic Games: Das nächste Spiel der Hessen entsteht mit der Unreal Engine 5.