Ori

@Orik
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Anybody has experience building an Xcode project with Swift Package dependencies to arm64e?
I see that there’s iOSPackagesShouldBuildARM64e but unfortunately that seems to just build arm64e which might be fine for a device, but simulator builds and old devices are an issue. Any sensible solution other than creating two workspaces?

https://developer.apple.com/documentation/browserenginekit/creating-browser-extensions-in-xcode/

Creating browser extensions in Xcode | Apple Developer Documentation

Configure your Xcode project to support your alternative browser engine.

Apple Developer Documentation
@siguza lol we don’t need genai for that. We’re doing a pretty ā€œgoodā€ job already
@qwertyoruiop thanks. It’s honestly batshit crazy.
@zhuowei @fay59 legitimately happened to me when ran my exploit on an iPad mini and was confused why calc didn’t pop šŸ™„
@saagar @shac ugh I so badly need something like this as a Screen Sharing replacement.
@saagar congrats šŸŽ‰ sounds like an amazing opportunity & a great fit 
@saagar congrats and good luck!
@siguza @amarioguy @retr0id what do you use on iOS? Feels like everything has major compromises
@siguza mistakes like this (which aren’t that uncommon), lead me to think there’s a lot of manual work around these parts, and I pity those poor employees 😵