Ori

@Orik
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Anybody has experience building an Xcode project with Swift Package dependencies to arm64e?
I see that there’s iOSPackagesShouldBuildARM64e but unfortunately that seems to just build arm64e which might be fine for a device, but simulator builds and old devices are an issue. Any sensible solution other than creating two workspaces?

https://developer.apple.com/documentation/browserenginekit/creating-browser-extensions-in-xcode/

Creating browser extensions in Xcode | Apple Developer Documentation

Configure your Xcode project to support your alternative browser engine.

Apple Developer Documentation