Anybody has experience building an Xcode project with Swift Package dependencies to arm64e?
I see that there’s iOSPackagesShouldBuildARM64e but unfortunately that seems to just build arm64e which might be fine for a device, but simulator builds and old devices are an issue. Any sensible solution other than creating two workspaces?
https://developer.apple.com/documentation/browserenginekit/creating-browser-extensions-in-xcode/