My_Kneecaps

29 Followers
116 Following
236 Posts

Levels in Disguise

There are no spoilers for Shadow of the Erdtree in this article. So... ELDEN RING: Shadow of the Erdtree is finally out, bringing with it a truly titanic wave of game design discourse. For two weeks, it has been crashing down upon every social media platform that I inhabit - which is unfortunate, given that I've got no real interest in any of it.

http://chepegagamedev.com/2024/07/15/levels-in-disguise/

Levels in Disguise

There are no spoilers for Shadow of the Erdtree in this article. So… ELDEN RING: Shadow of the Erdtree is finally out, bringing with it a truly titanic wave of game design discourse. For two …

The Chep Site

A #gamedev update blog about making UI designed to kill its user.

#godot #indiegame

http://chepegagamedev.com/2024/06/25/anti-user-interface/

Anti-User Interface

Building a user interface designed to kill my users.

The Chep Site
Hostile Design

YouTube

May Mileage May Vary

May is the prelude to everything else in my year.

http://chepegagamedev.com/2024/05/31/may-2024-roundup/

May Mileage May Vary

May is the prelude to everything else in my year.

The Chep Site

An update on my game development. Guest starring: giant death lasers.

#gamedev #godot #blog

http://chepegagamedev.com/2024/05/07/i-like-big-lasers/

I Like Big Lasers

And someone will fry.

The Chep Site

My Life as an Upjumped Cursor: An essay on a pattern in real-time strategy game design.

It's a real normal one, I swear. There are no crab-based tangents involved.

#gamedev #blog #rts #toothandtail #pikmin

http://chepegagamedev.com/2024/04/29/the-rts-essay/

My Life as an Upjumped Cursor

Hello! Welcome to the blog! Today, I come before you with a confession: real-time strategy games have been living, rent-free, in my brain for the last 10 years. Now, there are plenty of good reason…

The Chep Site

The Juggling Act

Sometimes, you really only find the spirit of your game through actually building it. In Doorways 9's case, building out levels has made me realize that I'm not really working on a puzzle game, in the sense I thought I was when I started. I'm making a spite simulator.

http://chepegagamedev.com/2024/04/08/the-juggling-act/

The Juggling Act

Sometimes, you really only find the spirit of your game through actually building it. In Doorways 9’s case, building out levels has made me realize that I’m not really working on a puzz…

The Chep Site
Card Souls: An Essay on Mechanical Flavor

This is not the Dark Souls of card games. But it feels like it.

The Chep Site

I'm back! And this time, I've got a blog post about creation - the ups and downs of making games, and the ways the little details can change your entire process. And maybe some relevant 2024 tech stuff in there, too.

http://chepegagamedev.com/2024/02/15/tasks-temptations/

Tasks & Temptations

I really gotta stop trying to put dates on things.

The Chep Site

I wrote something about spam emails, the internet, and the impending dysfunction of everything online. Enjoy!

http://chepegagamedev.com/2024/01/22/the-four-horsemen-of-the-emailpocalypse/

The Four Horsemen of the Emailpocalypse

A Journey to the Heart of My Spam Inbox.

The Chep Site