Martin Kift

@MouseByTheSea@mastodon.gamedev.place
168 Followers
203 Following
2.1K Posts

Technical Director.

Coding games professionally since 1995.

Coding games unprofessionally for even longer!

Ex Microsoft, Sony, EA, Ubisoft and others.

Opinions are my own.

@SonnyBonds @dotstdy I would be interested in trying jai but I assume it’s still not publically available
@aeva nod, everyone is different and it helps to have some flexibility in one’s schedule. Personally if I take a full lunch I lose track of what I’m doing, plus I work better in the morning and early afternoon anyway - my brain, for what it is, starts to switch off as the work day wains.
@aeva they have never worked for me partly for that reason, so I take the bad route of working through lunch whilst munching a bit of food - but don't follow my lead folks.

dear imgui 1.92.1 released!
https://github.com/ocornut/imgui/releases/tag/v1.92.1

Maintenance/followup release with various fonts & backends related fixes (e.g. Emscripten content scaling fixes. Vulkan fixes. Raw OSX backend fix for multi-viewports)

Release v1.92.1 · ocornut/imgui

v1.92.1: Maintenance release ❤️ Previous summer was the 10th anniversary of v1.00! Read: 10 years of Dear ImGui ! 🎉 ✋ Reading the changelog is a good way to keep up to date with what Dear ImGui has...

GitHub
@wolfpld @ocornut good quality documentation is a dying breed I think, so maybe I’m not surprised people are reading the Tracy manual properly? Sad but not surprised.
I got new title screen art. There's still a couple effects I'd like to add, but so far I think it turned out awesome! 😁
#indiedev #gamedev
@sinbad @djlink I was typing in a rush and overstated it slightly, you have covered the main issues. Personally, my major issue is readability across many viewers, including outside smart IDEs. Plus some IDEs cannot process auto properly either. But I do use them in some places, eg local lamdas definitions.
@dotstdy @sinbad @Wlm @djlink I don’t know of any code review tools that display such hints, so across a large team I havent seen enough value versus say readability costs. I do use them in places where reading type information quickly isn’t an issue, eg. defining a local lambda function.
@sinbad @djlink I never use auto, and then I know what is happening without having to grok weird and sometimes non sensical c++ language rules.
Anyone here have some experience with running unity game builds (or any executable really) on steamdeck desktop using a smb shared windows folder?
I can't run directly from the shared folder atm, and copying the folder takes a looong time for some reason :-/
I'm trying to optimize my workflow