Jarkko Lempiäinen

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Graphics @ Unity
GitHubhttps://github.com/JarkkoPFC
Released EmberGL, a small graphics library featuring a tiled software rasterizer, that I initially developed for 3D rendering on microcontrollers: https://github.com/EmberGL-org/EmberGL
GitHub - EmberGL-org/EmberGL: EmberGL Public Repository

EmberGL Public Repository. Contribute to EmberGL-org/EmberGL development by creating an account on GitHub.

GitHub
Opening the office outdoor for 5min
Got CO2 meter to track the air quality in the office
It's nice to have graphics unit test to validate all these changes and have more confidence that I didn't break anything 😀 Should add some more tests though
Should also sort tiles by number of binned clusters to reduce thread idle time at the end of the frame.
Got multithreaded rasterizer working. This is nice with TBR where you can dedicate a thread per tile. Though I got post-transform vertex caching disabled, so still need to make that thread-safe.
@zeux @wolfpld Called the tax office and turns out that at least in Finland the limit is 15000€/y (before tax) until businesses need to collect VAT, and probably something like that in US as well? So this is something most GH projects don't need to worry about.
@zeux @wolfpld I think you should check with a local accountant to know what taxes you need to pay for each type of tier, unless if you wish to become a tax expert 🙂 e.g. GH has option to give access to private repositories for tiers and you likely have to pay VAT for that, because that's probably considered some kind of service. And on top of that there's the income tax of course, though not sure how that applies to donations.
@zeux AFAIK the contribution matching has passed (Jan 1st, 2020).
Added programmable blending to my software rasterizer since it's cleaner, easier and more flexible than fixed function approach. Should be fine if there are no per pixel race conditions.