Released EmberGL, a small graphics library featuring a tiled software rasterizer, that I initially developed for 3D rendering on microcontrollers: https://github.com/EmberGL-org/EmberGL
GitHub - EmberGL-org/EmberGL: EmberGL Public Repository

EmberGL Public Repository. Contribute to EmberGL-org/EmberGL development by creating an account on GitHub.

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@JarkkoL That looks really interesting. I'm intrigued to try to port that to MS-DOS (constrained device, you know), but I totally lack any C++ skills 😩
@dec_hl @JarkkoL I might be interested to do it but I try to do as little c++ as possible these days 😁 We need a rust compiler for DOS!
@JarkkoL very nice (except prefix EGL is taken already 😆 https://www.khronos.org/egl)
PBR - Physically Based Rendering in glTF

Khronos glTF PBR defines a standard set of parameters that are used to simulate real-world lighting interactions, materials, and surface properties. 3D artists and developers can use PBR to create stunning, lifelike environments that accurately respond to lighting conditions, reflections, and shadows. The combination of glTF’s efficient delivery and PBR’s realism has become a game-changer for the 3D industry, empowering content creators to de

The Khronos Group