@Hjagu

0 Followers
39 Following
38 Posts
13 year old nerd interested in game development and CS.
Also I love linux and open source. I don't really like capitalism but sadly I can't come up white an better alternative
in relevant information: I like fish (f.i.sh. not fish, I'm vegetarian) and I haven't seen "The matrix"
he/his

New study on reducing homelessness by giving folks experiencing homelessness money.

Unsurprising it works, and saved money burden on society overall. This finding has been confirmed in numerous studies over the years.

https://www.pnas.org/doi/10.1073/pnas.2222103120

Another great changelog   @Gargron
@TheFunnyBrainGames good luck :) sad you have to rework stuff but I'm glad you're still sticking to this game

Somehow the name 'Musk' appeared in my head when I read this quote by Emil Cioran:

"Ambition is a drug
that makes its addicts
potential madmen."

#quote #QuoteToots #elon #musk #ElonMusk

@yumekodevill
Amazing! The improvement since last time I played the game is immense and now it really feels like a *real* game. The new look is so cool and opens up for using VFX around spikes, exists, doors, buttons, etc.

Over at Twitter, Musk is deleting the "Block" option except for DMs. Given the increasing numbers of extremists there, this is guaranteed to piss off all kinds of people who routinely get trolled. Based on experience and observation, journalists are among them.

When will journalists realize they should leave that vile platform, and bring their followers to better places like this one?

Maybe now?

@yumekodevill hello! I saw the new update and it looks cool, but for me the controls are invisible now
1 Möbius Way #b3d #geometrynodes

If you need to find good game trailers for inspiration, check out my little side project GameTrailerDatabase.com!

It now has Steam tags, so you can search by your game’s genre to see how similar games made their trailers.

There are HUNDREDS of personally curated trailers.

There’re also thumbnails if you click gallery view.

Check it out! #gamedev #IndieGameDev

@yumekodevill
What advantage in terms of level design would that give over two separate levels?