Been silent for a while, beavering away on Reikning so I've got lots to share. Latest addition are these relic items that each grant a magical boon...
| Location | Fife, Scotland |
| Location | Fife, Scotland |
Been silent for a while, beavering away on Reikning so I've got lots to share. Latest addition are these relic items that each grant a magical boon...
I was pretty burnt out after my 100 days of updates - but I'm back now after a wee break with an animated mead hall! Now I need a merchant to greet the player inside.
This is the 100th daily post. I work on Reikning for an hour or two a day & I'd like to dedicate more of that time to developing the game again. So, I'll be scaling back to two posts a week. Thank you to everyone who supported & followed my posts so far.
I was pleased with how this procedural material came together. It's a mask of rings + noise + height mask to blend a smooth glaze material with a rough clay one. That mask also works for the normals. The jug was inspired by Tating ware found in Birka.
#blender | #unity3d | #indiegame | #gamedev
Every texture in Reikning is procedural because I enjoy the workflow in Blender. There's a wood texture on many props that uses a stretched magic texture for the grain as base colour and normal map, then there's a noisy edge mask I use for paint or wear.
#blender | #unity3d | #gamedev | #indiegame
Continuing to iterate the mead hall design tonight. I reworked the floor to look less like a modern kitchen.
#blender | #unity3d | #indiegame | #gamedev
Added a few more props and wrote some more of the merchant music tonight. It's taking a long time but I do enjoy these parts of the process.
#blender | #unity3d | #indiegame | #gamedev
A bunch more iteration and revision and I'll be happy with the mead hall interior. I'm not yet though.
#blender | #unity3d | #indiegame | #gamedev
Splitting time between composing and working on this mead hall interior. Since the music I'm working on is for the mead hall it feels like both tasks help inform the other.