Gryff David

96 Followers
113 Following
25 Posts
30 πŸ‡ΏπŸ‡¦πŸ΄σ §σ ’σ ·σ ¬σ ³σ Ώ Professional Game Dev. Code goblin
at 24 Bit Games. All-round nerdy. I love games and pets. ADD. INTJ. He/Him. Worked on: A Memoir Blue | Totally Accurate Battle Simulator | Neon White | more...
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@GnoeJuan @embedsys the programming most just solving some inverse kinematics which you can, in this case, just think of as a triangle rotated in space and use some geometry to figure out the end point if of the leg. There are numerous resources online for learning 3 degrees of freedom IK! The tricky part for me was the motion planning: Which legs goes where and when.

There's a very illustration in this article on Makezine about the motion, although it'll really depend on your exact design etc.

https://makezine.com/article/technology/robotics/robot-quadruped-arduino-program/

How to Program a Quadruped Robot with Arduino

Legged robots are tougher to build than wheeled robots, but the advantages can be worth it! Learn more about how to build quadruped robots.

Make: DIY Projects and Ideas for Makers

@GnoeJuan @embedsys This is the Fusion360 model I made for the body/chassis.

The armour is kitbashed from modelling parts myself and from kitbash model collections from Olegushenok on CG Trader:

https://www.cgtrader.com/olegushenok

The chassis is based on this same sort of design:
https://www.thingiverse.com/thing:1009659

olegushenok | CGTrader

Take a look at olegushenok CGTrader 3D designer profile, portfolio and 3D models available. Check out best 3D models from top modeling artists in 3D industry.

I CAN FINALLY TALK ABOUT THIS!! I did some work on Neon White to help get it onto PS5 and PS4. It's coming out on December 13th! Absolutely go check it out, this game is so much fun and I'm really proud of the work we did on it.

https://blog.playstation.com/2022/12/01/neon-white-is-coming-to-ps4-and-ps5-december-13/

#GameDev #PS5 #PS4 #NeonWhite #gaming #playstation

Neon White is coming to PS4 and PS5 December 13

Its creator details PS5 features and shares gameplay tips.

PlayStation.Blog

I CAN FINALLY TALK ABOUT THIS!! I did some work on Neon White to help get it onto PS5 and PS4. It's coming out on December 13th! Absolutely go check it out, this game is so much fun and I'm really proud of the work we did on it.

https://blog.playstation.com/2022/12/01/neon-white-is-coming-to-ps4-and-ps5-december-13/

#GameDev #PS5 #PS4 #NeonWhite #gaming #playstation

Neon White is coming to PS4 and PS5 December 13

Its creator details PS5 features and shares gameplay tips.

PlayStation.Blog
@FediFollows Hey! I'm a game developer from South Africa, if that counts as interesting? πŸ˜…

Sharing this project 'cause I still think it's cool and people liked my robot. So here's an #electronics project I made with a touchscreen, #Arduino and #3Dprinting. A custom #Photoshop peripheral!

I got a Cintiq knockoff in '17 and it doesn't have any shortcut buttons on so I made this instead!

It's a 3D printed shell with an Arduino Leonardo with a screen shield on. A homemade PCB for the buttons and a rotary encoder for the wheel. The code is really straightforward, just emulating button clicks basically (Although something has changed in Photoshop and zooming doesn't work as well as it used to). It's very practical for my needs and it's seen a lot of use. #maker

I designed it in Sketchup because that's all I knew at the time. But I've been kicking around the idea of making a version 2.0 where I have separate knobs for brush size, opacity, zoom etc. And making it a lot more ergonomic since I've actually learned some real CAD since then πŸ˜…β€‹

Sharing this project 'cause I still think it's cool and people liked my robot. So here's an #electronics project I made with a touchscreen, #Arduino and #3Dprinting. A custom #Photoshop peripheral!

I got a Cintiq knockoff in '17 and it doesn't have any shortcut buttons on so I made this instead!

It's a 3D printed shell with an Arduino Leonardo with a screen shield on. A homemade PCB for the buttons and a rotary encoder for the wheel. The code is really straightforward, just emulating button clicks basically (Although something has changed in Photoshop and zooming doesn't work as well as it used to). It's very practical for my needs and it's seen a lot of use. #maker

@ash Yep! All of it is except the electronics!

So the parallax room shader had one fatal flaw - because it was a proof-of-concept, I kept everything in world space for simplicity. This had some pretty obvious knock-on effects if I ever tried to move or rotate the quad.

However, with a little bit of transformation magic, I was able wrangle the raycasts so that they'd work when the plane was translated and rotated, allowing the room to "follow along" with it. (Scaling is still an issue for reasons I won't go into, but the problem is known).