@FallAlis

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Rebuilding the real world: The game committed to realistic locations and interactions.

More information:
WebSite: https://fall.is/
Open-source repository: https://github.com/fallintodusk/alis
Discord: https://discord.com/invite/UPhcFh7JaB
Twitter: https://x.com/Alis1562335

Unreality Layers

Material Layers is a builder for creating complex materials from multiple layers that stack on top of one another.,,
Each layer adds color, texture, or an effect, and we easily control their combination - adjusting order and blending intensity. We configured the material so a layer can be applied to different objects, both with our seamless world material and with an atlas material....

#rendering #material

World Scale Matters

World Material works as a universal, flexible wrapper for static objects, where textures keep a constant scale in world space. No more stretched or tiny texture patterns when scaling a model - they fit properly both on a tiny screw and on a building roof. Any model rotation angle is handled as well.,,
All channels are synchronized with each other (color, height/relief, metalness, roughness), using a single coordinate system and scale.,,
One World...

#rendering #material

Rhythm and Improvisation

Patterns and noise are foundational tools for creating believable, varied, and efficient materials. They save significant resources because they are not baked into a unique texture, and they also let us build universal materials without a primary object-bound texture.,,
With them, a base material can be quickly modified by layering different patterns, wear, scratches, relief, and other effects without creating new textures....

#rendering #texture

Mastering Entropy: Embodiments

Objects is a repository of grouped game entities with unique identity, placed in the game world.,,
As in Elements, the structure keeps a clear split into Human Made and Nature, each with its own internal hierarchy and subcategories.,,
An object folder contains static or skeletal meshes and, when necessary, unique materials and textures, blueprints, and other relevant assets required to fully describe the object.,,
The main issue with...

#architecture #object

Mastering Entropy: Strata

Elements is the place for seamless, universal materials that are reused many times and applied to any static objects. They do not need the object’s UV unwrap - they use world-space coordinates.,,
Inside, we logically and efficiently divide these materials by origin:,,
Human Made - artificial (made by humans), grouped by type and then by subtype: Bitumen, Cement, Metal, Glass, Clay, Fabric, Paint, Synthetic, Wood, etc.,,
Nature - natural, by...

#architecture #material

Mastering Entropy: Frame - Essence - Grain

The Mesh, Material, and Texture folders are base resources. We separate them from Objects and Elements, which contain more complex game entities built on top of these bases.,,
Mesh (Cube, Plane, Pipe) contains only primitive geometries from which different objects can be created - for example, a Cube can become a wooden crate or a dumpster - while unique models are kept in Objects.,,
The Material folder stores universal shaders,...

#architecture

Mastering Entropy

One of our ongoing primary goals has been to create and maintain a library of general-purpose game assets for convenient reuse. An organized project structure makes complex development faster - and, in fact, possible at all.,,
The main folder for assets is Resources, which consists of: Material, Textures, Mesh, Elements, and Objects - so you can quickly focus on a specific entity....

#architecture

Will over Chaos

We are a small, tight-knit team, bound by a systemic approach and the will to build a game that brings real benefit - useful knowledge and skills.,,
Each of us carries a distinct path. Our knowledge and training span conflict studies, physics, computer science, architecture, economic geography, and data structuring.,,
We work to make a game that can be felt - and that carries meaning.

#essence

Truth Has No Doubles

Trust Forged in Code: Our Promise Beyond the Horizon. In contingency, critical messages carry a cryptographic signature.,,
The public key verifies the authenticity of the signature. It’s published on open, verifiable mirrors - download it once and keep it offline.,,
Verification works offline and does not depend on our site or social accounts.,,
Keep the key—our word is yours to verify.,,
keys.openpgp.org 3B98 85F0 C2D8 D927 C27F AB58 F61A 5300 34CF B5E7

#security

A game that reaches the real world

We rebuild places from the grain of their ground. We recreate real-world locations, preserving their terrain and architecture.,,
Heightmaps drive our 3D geodesign to prototype relief with precision.,,
Satellite imagery and panoramic photos refine building shapes and layout.,,
The world comes together in the lines and forms you already know—absorbing the real and opening to you....

#environment #essence