@FallAlis

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Rebuilding the real world: The game committed to realistic locations and interactions.

More information:
WebSite: https://fall.is/
Discord: https://discord.com/invite/UPhcFh7JaB
Twitter: https://x.com/Alis1562335

Mastering Entropy: Embodiments

Objects is a repository of grouped game entities with unique identity, placed in the game world.,,
As in Elements, the structure keeps a clear split into Human Made and Nature, each with its own internal hierarchy and subcategories.,,
An object folder contains static or skeletal meshes and, when necessary, unique materials and textures, blueprints, and other relevant assets required to fully describe the object.,,
The main issue with...

#architecture #object

Mastering Entropy: Strata

Elements is the place for seamless, universal materials that are reused many times and applied to any static objects. They do not need the object’s UV unwrap - they use world-space coordinates.,,
Inside, we logically and efficiently divide these materials by origin:,,
Human Made - artificial (made by humans), grouped by type and then by subtype: Bitumen, Cement, Metal, Glass, Clay, Fabric, Paint, Synthetic, Wood, etc.,,
Nature - natural, by...

#architecture #material

Mastering Entropy: Frame - Essence - Grain

The Mesh, Material, and Texture folders are base resources. We separate them from Objects and Elements, which contain more complex game entities built on top of these bases.,,
Mesh (Cube, Plane, Pipe) contains only primitive geometries from which different objects can be created - for example, a Cube can become a wooden crate or a dumpster - while unique models are kept in Objects.,,
The Material folder stores universal shaders,...

#architecture

Mastering Entropy

One of our ongoing primary goals has been to create and maintain a library of general-purpose game assets for convenient reuse. An organized project structure makes complex development faster - and, in fact, possible at all.,,
The main folder for assets is Resources, which consists of: Material, Textures, Mesh, Elements, and Objects - so you can quickly focus on a specific entity....

#architecture

Will over Chaos

We are a small, tight-knit team, bound by a systemic approach and the will to build a game that brings real benefit - useful knowledge and skills.,,
Each of us carries a distinct path. Our knowledge and training span conflict studies, physics, computer science, architecture, economic geography, and data structuring.,,
We work to make a game that can be felt - and that carries meaning.

#essence

Truth Has No Doubles

Trust Forged in Code: Our Promise Beyond the Horizon. In contingency, critical messages carry a cryptographic signature.,,
The public key verifies the authenticity of the signature. It’s published on open, verifiable mirrors - download it once and keep it offline.,,
Verification works offline and does not depend on our site or social accounts.,,
Keep the key—our word is yours to verify.,,
keys.openpgp.org 3B98 85F0 C2D8 D927 C27F AB58 F61A 5300 34CF B5E7

#security

A game that reaches the real world

We rebuild places from the grain of their ground. We recreate real-world locations, preserving their terrain and architecture.,,
Heightmaps drive our 3D geodesign to prototype relief with precision.,,
Satellite imagery and panoramic photos refine building shapes and layout.,,
The world comes together in the lines and forms you already know—absorbing the real and opening to you....

#environment #essence

The Alis Codex: Learn. Survive. Connect.

Alis cuts the noise: the game turns experience into skill and brings it back to real life.,
Connections. Our goal is to create connections between people and support their interaction in the real world.,
Resources. You learn to use resources effectively: water, food (real caloric value), sleep, injuries; energy drains by activity.,
Mechanics. Realistic mechanics with practical value - sense beyond the screen.,
Knowledge....

#gamedesign #essence

Why We Make Alis: The Enemy Within

We accept the challenge - to create a world harsh and real down to the last detail, without killing the soul of the game.
We expose the abyss of war’s tragedy and, with clear-eyed honesty, the depth of human grief, loneliness, distance.
Our mission is to make Alis a tool for growth that helps you better understand yourself, those around you, and life itself.
May the project bring meaningful experiences and real connection.

#essence