| Website | www.foamhammergames.com |
| BGG | https://boardgamegeek.com/boardgamedesigner/107143/paul-laporte |
| Website | www.foamhammergames.com |
| BGG | https://boardgamegeek.com/boardgamedesigner/107143/paul-laporte |
Less than a week to go! This campaign has been great so far. Hitting our goal in the first day and unlocking a few stretchies along the way. I'd love to unlock at least one more, though...
The Gamefound Campaign for my second game, Caged In, is now live! We've still got some early bird rewards left. Show your support for small creators with weird ideas and you'll get an awesome, fast paced two player fighting game in return!
Caged In is a fast-paced 2 player fighting game that has players squaring off in MMA combat. Fighters will choose from four unique styles and try to knock each other out, submit each other, or impress the judges for a decision. Caged In is perfect for those who like games that are simple to learn and hard to master. The strategy comes from managing your hand and trying to exploit your opponent's weaknesses. The game features a unique hexagonal box design, dual layered player and game boards with damage cubes that sink into the board and custom designed 3D miniatures. Designed and produced by Foam Hammer Games, the makers of Book It! The Pro Wrestling Promoter Card Game.
FHG's second game: Caged In is now available for FREE on Tabletopia! give it a try, and if you like what it's about you can get ready for our Crowdfunding launch over at Gamefound!
@JunkFoodGames seriously though. I typically design in bursts. I'll work feverishly on a game for a few days, then stop and take a look at what I've got so far, test it out if I have enough there, then I don't force myself to go any further until I get hit with another burst.
Also, have you considered consolidating your "New and shiny" ideas into your "Old and dusty" games, if that's possible?