Paul LaPorte

31 Followers
34 Following
79 Posts
Owner and lead designer at Foam Hammer Games. He/Him
Websitewww.foamhammergames.com
BGGhttps://boardgamegeek.com/boardgamedesigner/107143/paul-laporte
Feels good to be designing again.
Friendly reminder that wrestlers are literally professional liars.

Less than a week to go! This campaign has been great so far. Hitting our goal in the first day and unlocking a few stretchies along the way. I'd love to unlock at least one more, though...

http://kck.st/438Uq1I

The Gamefound Campaign for my second game, Caged In, is now live! We've still got some early bird rewards left. Show your support for small creators with weird ideas and you'll get an awesome, fast paced two player fighting game in return!

https://gamefound.com/projects/foam-hammer-games/caged-in

#boardgames #cardgames

Caged In: MMA Card Combat by Foam Hammer Games

Caged In is a fast-paced 2 player fighting game that has players squaring off in MMA combat. Fighters will choose from four unique styles and try to knock each other out, submit each other, or impress the judges for a decision. Caged In is perfect for those who like games that are simple to learn and hard to master. The strategy comes from managing your hand and trying to exploit your opponent's weaknesses. The game features a unique hexagonal box design, dual layered player and game boards with damage cubes that sink into the board and custom designed 3D miniatures. Designed and produced by Foam Hammer Games, the makers of Book It! The Pro Wrestling Promoter Card Game.

FHG's second game: Caged In is now available for FREE on Tabletopia! give it a try, and if you like what it's about you can get ready for our Crowdfunding launch over at Gamefound!

https://tabletopia.com/games/caged-in

Caged In

Caged In is a fast-paced 2 player fighting game that has players squaring off in MMA combat. Fighters will choose from four unique styles and try to knock each other out, submit each other, or

Tabletopia
An early Christmas present from @jenn_does_stuff! Now I'll actually be able to use all my sets!
@BeardedRogue this is old but if the AMA is still on the table what was the most effective marketing strategy/tool you've used?
@JunkFoodGames then honestly I wouldn't stress yourself with revisiting stuff if the inspiration isn't there. Even if you don't make a "product" out of an idea the stuff you learned in that initial creation process is going to be beneficial for the things you do drive all the way through.

@JunkFoodGames seriously though. I typically design in bursts. I'll work feverishly on a game for a few days, then stop and take a look at what I've got so far, test it out if I have enough there, then I don't force myself to go any further until I get hit with another burst.

Also, have you considered consolidating your "New and shiny" ideas into your "Old and dusty" games, if that's possible?

@JunkFoodGames have fewer ideas.