47 Followers
108 Following
38 Posts
Programming and building games, engines, tools, graphics.
Programmer at https://elemental.games
Portfoliohttps://eeromutka.github.io
Youtubehttps://www.youtube.com/@eeromutka
A lot of people donโ€™t know this one weird trick โ€” much like JavaScript, C also lets you perform arithmetic with mixed types:

I decided to clean up the code for my Vulkan prototype renderer I wrote a year ago. I also wanted to put the source code up for anyone to learn from!

Here are some *brand new* screenshots :)

Link to the repo (stars appreciated!):
https://github.com/EeroMutka/Vulkan-PBR-Renderer

#gamedev #graphicsprogramming

GitHub - EeroMutka/Vulkan-PBR-Renderer: Physically based renderer demo written using Vulkan.

Physically based renderer demo written using Vulkan. - EeroMutka/Vulkan-PBR-Renderer

GitHub

Been trying to get a renderer up and running with model and texture loading. I accidentally got the UE4 Sun Temple - scene running using the editor's font atlas texture instead of the actual textures. Whoops!

#gamedev

Some work on my UI system and a "generic data editor", which I plan on expanding into more proper gamedev tools.

I implemented drag n drop today!

#gamedev #programming

Just another tree.

#gamedev #proceduralart

Tree simulation WIP

#gamedev #proceduralart

Tree generation is going great ๐Ÿ˜…

#gamedev #proceduralart

This week, I started working on a new little portfolio project - a procedural plant/tree generator using C++.

I'm trying to study the biology of plant growth and simulate that in a way that would lead to nice animations.

It's very basic atm, but still fun to look at!

#gamedev #programming

Occasional programming tip #1:

Make vector types usable as arrays. It's more flexible, as it lets you express an X/Y/Z axis with a variable that you can pass into a function, or take from a for-loop.

I've found this very useful when writing UI code!

#gamedev #programming

The past week I've been working on a box drawing tool and implementing grid snapping to the editor. It's almost starting to feel usable!

#programming #gamedev #3dmodeling