Casey Hofland

17 Followers
24 Following
152 Posts

Open for hire.

See my itch and GitHub to get an impression of my abilities!

Githubhttps://github.com/CaseyHofland
Itchhttps://caseyhofland.itch.io
LinkedInhttps://www.linkedin.com/in/casey-hofland-51307562/

not only does this affect smoothness of motion, but also the responsiveness of input for anything interactive (like games)

this is especially noticeable on drawing tablets or touch interfaces, here's a neat demonstration:

https://www.youtube.com/watch?v=vOvQCPLkPt4

Applied Sciences Group: High Performance Touch

Modern touch devices allow one to interact with virtual objects. However, there is a substantial delay between when a finger moves and the display responds. ...

YouTube
This is how I wanna go down. #caturday

Something that this last year has shown in spades is how important and reliable FOSS has become across the games industry and in general tech. More than ever, we've been shown that we can't keep depending our work and social media on companies that can rull-pug us at any moment for the sake of their own profit.

Godot, Mastodon, Blender, Krita, and so many more have become big cornerstones of our industry, and they keep evolving daily with more contributors than ever. Excited to see where we go!

It's nice that #Unity3D walked back to terms that don't apply unless you use their latest engine, but that's the take-away: you need to not use their latest anymore. Finish your game. Find another engine. This is just an escape clause.

Anyone who sticks with them will get screwed the next time their c-suite wants to goose their stock price.

If you can find a way to keep making games on old Unity versions, that works too probably. But. You'll hit issues if you want to target consoles. There is no porting path for most (any?) Unity versions more than 2 years old at time of port.

EDIT: (but really even old versions, they already changed their minds once on that, so assuming they won't again is foolish- find a new engine after you finish out current projects)

For everyone who’s on the fence about it because the “distributor will pay the costs, not the developers”, think about it: do you really think Nintendo won’t pass those costs right down to the developer?

This is Unity taking developers money- and livelihood for no other reason then to buy Ricettiello a new helicopter. I say, keep your money so you too may one day buy your own helicopter!

Hey y’all! If you are against Unity’s infamous pay-per-install price change (seriously by now my mother has heard about it) then sign the petition against it, and share it with as many fed-up developers as you can find! Every signature is a sign to Unity that this new pricing model of theirs cannot come to pass.

https://chng.it/PTMGX976D6

Abandon Unity's runtime fee

Can you spare a minute to help this campaign?

Change.org
not much to say at this point besides: please be kind to unity employees/engineers :( we're not going through a good time ourselves
UFBX is a single-header library to import FBX files and it's almost twice faster than the FBX SDK!
https://github.com/ufbx/ufbx
GitHub - ufbx/ufbx: Single source file FBX loader

Single source file FBX loader. Contribute to ufbx/ufbx development by creating an account on GitHub.

GitHub

Often constraints seem problematic. We say, “If only this wasn’t holding me back, then I could succeed.” But is that really true? More often than not, constraints can actually be helpful.

https://joshpeterson.github.io/constraints-are-liberating

Constraints are liberating

Now that I'm out of college I get to pursue my own projects a bit more.

I really want to maintain open sourced packages, and I figure I should know how to write performance benchmarks if I'm gonna let a bunch 'a nobodies rustling my code!

But in all seriousness, it's good to test and benchmark.