To all of my friends in the Unity developer community, I wanted to pass along a personal update:
https://forum.unity.com/threads/farewell-to-an-incredible-community.1585830/
To all of my friends in the Unity developer community, I wanted to pass along a personal update:
https://forum.unity.com/threads/farewell-to-an-incredible-community.1585830/
I recently learned something about compiler loop unrolling (specifically in Mojo 🔥). I thought it was fun and wanted to share!
Super happy that we've shipped 1.0 of Unity's visionOS support, including support for building mixed reality content!
I've sent the past few years working on this, and it's really gratifying to see people already creating some amazing content. We've also built some amazing underlying tech in PolySpatial that's going to enable some really cool things for Unity.
More visionOS info in the blog: https://blog.unity.com/engine-platform/spatial-apps-for-apple-vision-pro
I never thought I would be so excited to use a calendar app, but I cannot wait for the release of the HEY calendar.
This demo video shows so many nice design touches, with attention to detail and thoughtful choices which make this look like a joy to use! Let’s see if it lives up to the promise, but if it is anything like HEY email, I’m not worried.
So many asks, so here it is... I just recorded a one-take, 24-minute walkthrough of the new HEY Calendar. It's not quite out yet, but this should give you a very good look at the essentials. Hope you enjoy! Can't wait to get this in everyone's hands soon!
Often constraints seem problematic. We say, “If only this wasn’t holding me back, then I could succeed.” But is that really true? More often than not, constraints can actually be helpful.
Please excuse the own-horn-tooting: a thing I made is now part of Visual Studio 😊
Preview 2 for Visual Studio 17.6 is now available! If you are a game developer, a mobile developer, or are interested in learning new tricks to better debug your code, check out this latest release. It’s as easy as upgrading your Preview channel in the Visual Studio installer.
Have questions about scripting in Unity? Join us one week from today.
Devs for the .NET Tech Group will be available to answer your questions.
The Burst Team at Unity is hiring! 🎉
We're looking for a senior software engineer (and maybe two) help us shape the future of .NET at Unity.
Burst is an integral part of the tech stack for millions of Unity users, delivering high performance for C# code across all of the platforms Unity supports.
If you're interested in compilers, runtimes, MSIL, LLVM, or performance, please contact us!
https://careers.unity.com/position/senior-software-engineer/4874662