Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
| Joined | 13 Nov 2017 |
| Joined | 13 Nov 2017 |
After nine (nine!) years of development, meshoptimizer has reached its first major version, 1.0!
This release focuses on improvements in clusterization and simplification as well as stabilization; almost all experimental functionality added in past releases is now stable. Here's a release announcement with some more details on past, present and future; please RT!
https://meshoptimizer.org/v1
I’m excited to announce our #SIGGRAPHAsia2025 paper, which makes #rendering of #GaussianProcess implicit surfaces (GPISes) practical:
Project page: https://cs.dartmouth.edu/~wjarosz/publications/xu25practical.html
We achieve this with a novel #procedural noise formulation and by enabling next-event estimation for specular BRDFs. [1/7]
Vulkan subpasses are quirky and still seem to be causing some issues for mobile developers trying to adopt them. Here's a blog looking into the reasons behind some of the quirks ...
Here is L-Packer, my new Atari & Amiga executable compressor! Optimized for 64K-style demos, it balances high compression ratios with efficient decompression. Feedback and testing are welcome! More details here https://t.co/Dys5C4jjTN #demoscene #amiga #atari