I've been continuing my
#gamedev with
#DragonRuby journey by following up my Pong clone with a klondike solitaire game. It's moving much slower than the Pong clone, as is expected due to its far more complicated nature, but so far, things are going well. I generate an array of playing cards in unshuffled order, shuffle the deck, then distribute cards out of the deck on to the play field. Here is what it looks like after spending a little bit today on getting the cards out of pure logic and actually drawing to screen.