I'm working on a Pokemon TTRPG based on the Powered by the Apocalypse game system. It's a work in progress but if you'd like to take a look, feedback is always appreciated!
#pokemon #ttrpg https://3dmatt.itch.io/powered-by-pokemonPowered By Pokemon V1 by 3dmatt
A Pokemon table top rpg built around the Powered By the Apocalypse game system
itch.ioOh damn! And that's not counting all the fringe case stuff like Spinda's spot patterns. I keep remembering more stuff ha ha
AND each of there unique rigs had to work with a level of procedural movement when you were playing with them too!! That's incredible! Has any other piece of media ever manege character work of that scale? Has anything even come close??... Damn. It was a landmark in game creation
Suddenly realising what an utterly unprecedented, herculean task Pokemon Sun and Moon were. They had 800+ characters in that game. Unique models, textures, rigs and animations for each. Holy crap, you could interact with all of them!
Eclipsa from
#StarVsTheForcesOfEvil has become one of my favorite ever characters. This is almost certainly me projecting but she seems like someone with functional depression. Broken, flawed and long past pretending she's not
God damn it. Now I need to work out how low-poly asses work. Character modelling is confusing
#gamedev #3dNature spirit idea for the game we're working on. imagine it glowing
#gamedevSide benefit to being a 3D artist. Instinctual ability to wrap presents thanks to UV mapping
#3dFrom a game me and friends are working on. Those are trees in front of them so he's a big ghost boy
#gamedev #unity