Since I'm now official working as project manager and representative for #GodotEngine, I wrote a bit about what that means:
https://godotengine.org/article/godot-project-management-101
Since I'm now official working as project manager and representative for #GodotEngine, I wrote a bit about what that means:
https://godotengine.org/article/godot-project-management-101
@sinbad Thanks!
It's definitely much easier to achieve today than it used to be, both thanks to platforms like Patreon, but also to 10 more years of software innovation leading to the game engines we have today like Unity, Unreal or Godot.
The ease of use means that we can have a much bigger user base, and thus a bigger pool of potential donators for a donation-driven engine like Godot.
Still, it's still baby steps towards sustainability. Godot is developed by over 50 core contributors, and we can now afford to pay 2.5 FTEs for the most critical part (lead dev, project manager and part-time dev for flagship feature of next milestone). But there's only so much we can do with donations.
The next step would be for thirdparty companies to hire contributors and let them use part of their work time for upstream dev. Some started mentioning it, so it's going in the right direction :)