I'm working on an alternate history supers game but I can't get the art right. I can't figure out how to give the art a cohesive look.
@Emmett How is it alt? Like, what's the key difference?

@exedore6 I didn't realize the problems it would cause when I first wrote it, but aliens invade right when World War I would have started and a "Protector" comes and gives humans super powers to repel the invaders. World War II is a backlash against the supers that take power after the war.

Supers during WWI would be more steampunk looking than anything else.

Tech progression becomes all wonky because of super intelligence.

@Emmett Maybe have the look from publications of the time period? Like the Disney and Seuss propaganda? See also Get Tough http://judoinfo.com/wp-content/uploads/2016/07/pdf/tough.pdf or The Hobo's Hornbook http://www.horntip.com/html/books_&_MSS/1930s/1930_the_hobos_hornbook__george_milburn_(HC)/index.htm for what I'm thinking. Also perhaps era propaganda posters?

@exedore6 The problem is mainly I'm trying to illustrate a book that goes through several "ages". I may need to drop that idea.

It's weird how in WWI most men have beards and in WWII just few decades later, nobody does. Women supers in WWI are problematic because you rarely see a super heroine in a dress.

@Emmett People worry too much about cohesive. The best era in Magic The Gathering art was when they just hired good artists and you got a mix of styles. Make each bit work on its own and with the game, and that is fine. The important part is that the art and the game go together.

@Canageek I normally would agree with that but for some reason, even though I like the artwork individually I don't like how they look together.

I was running into the same problem with Jump Temp until I saw some art that I attempted to emulate. Even though my results were way off the mark, they seemed to work together better.