@hardcorenarrativist I don't have the quick-witted creativity talent for making interesting things happen, and I also still can't seem to make interesting and challenging combat encounters for my players. So basically, every part of my games is bad :P
I'd really like to try a more story-oriented game system, but that would probably just highlight how bad I am at the first part. The collaborative games sound cool, but my players are very much not RPers so I'm not sure how well that would work.
@radix for more story-oriented stuff, you might want to have a look at Fiasco and/or Apocalypse World. Very different games, but both have a certain "structure" that helps in the storytelling.
Also, have you seen "GM tips with Matt Mercer/Satine Phoenix" or Matthew Colville's fantastic videos? They might inspire you.
@radix @hardcorenarrativist Blades in the Dark has a ton of structure built into the game for how when and why things happen.
I'd be leery of most heavily narrative games if taking on a character is difficult. But because BITD has so much procedure, it might free up some brain space to handle the in character stuff.