@hardcorenarrativist I don't have the quick-witted creativity talent for making interesting things happen, and I also still can't seem to make interesting and challenging combat encounters for my players. So basically, every part of my games is bad :P
I'd really like to try a more story-oriented game system, but that would probably just highlight how bad I am at the first part. The collaborative games sound cool, but my players are very much not RPers so I'm not sure how well that would work.
@radix @hardcorenarrativist I'm not sure you have to be particularly creative to be a good GM. Sure it helps for on the fly stuff, but it's not required.
What I think is required is to be able to simulate a setting in your head or in notes. That may sound like being creative, but I most often ask the question "What should happen in reaction to the PC's actions?" Take them one at a time. Try to think the consequences all the way through.
My campaigns usually start a bit dull and pick up later.