Behold, I have made programmer art in an ancient version of Blender.
Developing in challenge mode!
Now time to add particle effects for thrusters and some lights and stuff. Maybe a generative texture instead of a flat color.
Le Programmer Arte.
Actually feels pretty good, although the scale isn't quite there yet.
Here it is whipping around super fast. It's pretty easy to track even at super high speeds, because each piece travels the curve it spawned on rather than spinning along with the emitter as it goes.
Of course, the question is how long it takes a piece to reach you. Right now space is too small, it only takes like one second.
So time to move it away...
Of course, some things aren't quite so AOE, missiles will look more like this I imagine.
Not in a big hurry to make the combat just yet, but it is important to know whether it will work. One of the challenges is that they CAN twist en route. That's kind of the point.
I'm considering... maybe no hud.
You find the ships and stations by seeing their emissions and scan lines, by using your own scanners and being seen in turn.
The plan is that once detected, a large hologram of the detected thing will be visible to allow for vast distances. Not sure how much HUD past that is needed.
The additive transparency really bothers me.
I'm not sure what to do about it. These HAVE to be transparent.
Mix rather than additive helps, maybe this is good enough for now. It certainly has A Vibe, crawling like it does.