Oh shit, Blender 5.2 is really gonna rule, huh? Am I reading this right, that we get two new geometry nodes which open up some pretty huge things?

- Sample Sound Frequencies: this makes Blender a heck of a lot more useful and adaptive for live performances / VJ'ing https://projects.blender.org/blender/blender/pulls/156247
- A bevel node!!! This is one of the big things that felt like it was missing to me, lots of procedural modeling felt not quite feasible to bring all the way in geometry nodes alone without this. https://devtalk.blender.org/t/bevel-node-feedback/45375

Really excited for this upcoming release! #blender3d #b3d #geometrynodes #geonodes

Ok well I downloaded one of the beta builds! I got the new Sample Sound Frequencies node running! This is basically from just hooking up the default settings and controlling the Z position of a cube, nothing exciting.

Threw Marmalade Coast by @encryptedwhispers / @vv into it

Unfortunately the daily Blender build doesn't support Pulseaudio as an output so I had to render it to hear it (because I don't know JACK, heh ;P) but it "Just Worked". There is also some nice FFT support so you can break up a song really nicely for visualizations. This seems like it's going to be pretty exciting tbh

@cwebber @encryptedwhispers @vv A whole new generaiton of sound visualizers on Youtube is going to happen very soon.

(And I'm kinda jelly, I'd like to have sound-reactive stuff in my own engine but I'm so blocked by worried about video/audio lag I haven't really tried D:)