The SNES had 32k colors on paper, but the reality was very different. VRAM bottlenecks forced devs to work absolute magic in the 16-bit era. 🎮🕹️
#SNES #RetroGaming #PixelArt #SuperNintendo https://playstationcouch.com/post.php?id=644
No Filtering At All: How Devs Dealt With the PS1's Missing Texture Filtering
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