Some tinkering inspired by @bitartbot ; first art thing in a long while. Feels nice to be a bit creative again.
#generative #generativeart #proceduralart #noai #processing #ps5
Some tinkering inspired by @bitartbot ; first art thing in a long while. Feels nice to be a bit creative again.
#generative #generativeart #proceduralart #noai #processing #ps5
@bitartbot I'm going to bed now but one more cool one (zoom in!).
red: f(x, y) = (x & (x + (((((4 | 14) * (y | y)) * x) + (y & x)) + (x & (x | (x - x))))))
green: f(x, y) = ((x & (x % x)) | (y * ((y * y) * x)))
blue: f(x, y) = (((-11 | (y + ((x & (y & 1)) * x))) | (((-5 + -1) | ((y - ((x % y) % x)) | (x | x))) % x)) + (x - (y | x)))
@compfu Got a simple version of this working -- so satisfying:
f(x, y) = ((((floor(tan(tan(-1))) % sin(cos(2))) % tan((x ** ~(1)))) | (((y | sin(-2)) // (x + ((1 | y) / ((floor(floor(-1)) // floor(-1)) * floor(max(((min(-(x), 0) ** floor(1)) ** y), (y ** y))))))) ** ~(-1))) % -2) (length: 217!)
SIMPLIFIES to:
f(x, y) = (((-0.005818788 % tan((x ** -2.0))) | (((y | -0.034899496) // (x + ((1 | y) / (NaN * floor(max(((min(-(x), 0) ** 1.0) ** y), (y ** y))))))) ** 0.0)) % -2) (length: 164!)
Here's one I stumbled across, not quite in the same stylish league as your work, but maybe someone with better skills than I can spice it up.
@2rad0 @bitartbot Yeah this is cool! For sure there are more optimal ways to do what I'm doing now that I see the shape of it a bit better. That's what I love about environments like processing -- fast to just kinda bash something out.
Essentially I'm generating a random function to run per-pixel in the output grid. This is both embarrassingly parallel and essentially how GPUs work. So def some options for speeding this code up! I would love to see it animated...
@2rad0 @bitartbot Oh shoot, @2rad0 -- I didn't realize that was your code! When you said "one I stumbled upon" I thought you meant the code project and not the image! Now I understand!
Totally agreed re-animation -- been thinking about that all day! Should be easy to add some additional context to each node for time and record some animations!
And yeah -- I've seen some of the structures in my images in other contexts but I'm not totally sure how they're appearing. That's kind the fun of generating the formulas randomly!
Here are some early animation tests using my approach with a time dimension.
#animation #generative #generativeart #proceduralart #noai #processing #ps5
Thanks for sharing, I love this type of art and now have some new hashtags to follow. I setup a video wall system a long time ago and this is the type of visual content they go crazy over. I forget the name of the program we had, but most of their presets were garbage compared to this.
The coloring (I think) is based on distance from top-left and r/g/b are slightly offset a bit further. The patterns that emerge I'm not so sure about... Here's what the coloring looks in zoomed closer to t=0.
Bonus image included because those stars just now decided to show up in a completely unrelated render engine a couple hours ago when I randomly toggled off screen clearing while rotating the camera! My best guess is an artifact from how my screen rays are being cast against the rotating floor texture, but I've seen it so many other places the mystery remains.
Moiré pattern has to be it, case closed finally!!! after years of feeling crazy seeing it everywhere. That's related to twisted graphene too which is an area of research in super conductors, amazing!