🤨 Devs of God of War Laufey explained why the talking cube, Frank, who shadows Faye is in the game.

Game director Ariel Lawrence says Frank is a long-standing idea from Cory Barlog, a deliberate, story-important choice rather than a throwaway gag. The team picked an inanimate companion to prove how attached players can get; Frank's geometry is built into unique combat mechanics, puzzles and world exploration. Santa Monica Studio expects...

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