#Frank Gehry https://ift.tt/HDM4hdY | posted by afasia | daily entries on contemporary art and architecture #afasiaarchzine #afasiaarq |
#architecture #arquitectura #design
Dar al Funoon . Abu Dhabi Gehry Partners Launch of the Dar al Funoon Abu Dh…
Tiny lookbook: Anne Frank Selfie belongs in the rotation with black jeans and questionable coffee.
#PopArt #RetroStyle #ComicArt #Anne #Frank #Selfie #Anachronistic #GraphicTees
https://www.teepublic.com/t-shirt/83646041-anne-frank-selfie-anachronistic-pop-art-and-street

Blur the lines between history and the modern digital age with this provocative Vintage Girl Selfie design. Rendered in a bold propaganda poster style with high-contrast red, navy, and cream colors, this graphic features a 1940s-era young Anne Frank holding a selfie stick and posing for a smartphone photo.
The story is sideways: For errands, shows, meetups, and other places where weird art should be present.
#HistoryShirt #VintageVibes #RetroArt #Red #Stencil #Anne #Frank #GraphicTees
https://www.teepublic.com/t-shirt/83599449-red-stencil-anne-frank-mustache?store_id=4218570

Bold red-and-black stencil portrait of Anne Frank with a cheeky black mustache, bob haircut, wide expressive eyes, and formal collar under a sharp suit jacket, radiating dynamic sunburst rays on a vibrant crimson background. This provocative, punk-inspired graphic remix blends historical iconography with irreverent humor, ideal for streetwear rebels, dark history enthusiasts, and fans of stencil propaganda art like Obey Giant style.
🤨 Devs of God of War Laufey explained why the talking cube, Frank, who shadows Faye is in the game.
Game director Ariel Lawrence says Frank is a long-standing idea from Cory Barlog, a deliberate, story-important choice rather than a throwaway gag. The team picked an inanimate companion to prove how attached players can get; Frank's geometry is built into unique combat mechanics, puzzles and world exploration. Santa Monica Studio expects...
The God of War Laufey devs finally explained the point of the talking jelly cube, Frank 🧊
Game director Ariel Lawrence says it's not a throwaway gag but a long-standing idea from Cory Barlog and a story beat: Frank was deliberately made an inanimate companion to show how attached players can get. He's integral to both narrative and unique gameplay, his geometry will be used in combat, puzzles and exploration. Santa Monica Studio expect...