I’ve been working on making Wardenwake feel more replayable.
The newest update focuses on a problem I kept noticing in idle loot games: gear gets replaced too quickly, so individual items stop mattering.
My solution is Relic Awakening.
Items now build a legacy through kills, bosses, elites, realm history, and prestiges survived. If a relic proves itself, you can awaken it and let it scale from its history.
