home grown gas giant ;-)
#simulation reacts on planet-motion
...i mean, who doesn't dream of shaking up a gas giant? ;) #planet #fluid #glsl
@flockaroo damnn
is this open source, or generally available anywhere? i'd love to show this to the stellar dynamics guys at my uni's physics dept
@gock huh, well, i did a lot of crazy things there to make this work on a sphere, that would scientifically get me straight into hell - so better not bother them ;-P

@flockaroo ha! we're physics programmers, not cs majors. if you could see half the hacks and code kludges we pull off on the daily...

but that's ok, i respect that.

maybe you could do something scientific though, if you already have this simulation up and running. when you rotated the camera to show the poles it immediately reminded me of those weird hexagon patterns we see on saturn. to my knowledge it's still an open problem why that pattern forms, so if you manage to tweak some simulation parameters and make it appear that would be really interesting, you might have some new science on your hands.

@flockaroo a friend of mine made a game a few years ago, a top down shooter in space (something like asteroids) but with accurate gravity. he showed it to a lecturer to brag, and now he's working on the final touches of their shared article about categorizing orbit evolution in the 2d version of the three body problem, with the same codebase from that game.

basically what i'm trying to say is, don't underestimate what you did here, it's genuinely impressive. lots of people would be interested in either your code or your expertise if you can make something like this for fun :)

@flockaroo and making it run in real time! my god the teams that i know are always in desperate need of cuda and shader programmers