#picotron 0.3.0d is up. Faster scoresub(), batch scaled sprites, and a whole bunch of little improvements. https://www.picotron.net

Changelog: https://www.lexaloffle.com/dl/docs/picotron_changelog.txt

// Heads up, there was a problem with the linux and windows archives that is corrected in "0.3.0d2", now downloadable from lexaloffle (a slightly older runtime was packaged, which errors on boot looking for _apply_key_controls).

0.3.0d* is not available on Humble yet ~ should be up in a few hours.

@zep I saw @krystmanโ€™s video about Picotron, understood that itโ€™s a really neat idea, and bought it just to help its development. I will probably develop nothing with it, but itโ€™s nice to see it getting better constantly. Ganbatte! ๐Ÿ‘

@zep Glad to see it coming that soon! My prototype will gladly appreciate a new pipeline rework to make the most out of it!

I already adapted the current pipeline but I lost the per-slice fillp beause I can't filter per slice for now. Given that there has been sspr cost re-evaluation, the project runs slightly worse for now, even after placing the flip flag directly to the slice spr id.

Thanks for the extra nudge, I'll make an extra effort to make it worth!

@zep is it supposed to be blurry or is this just the video compression
@void the compression is brutal on this one. I plan to make a demo for this that can be enjoyed with non-pulverized pixels