starting to work on an IK system for the feet, controlled by animations for a #character.
first result are ok, just a bit weird to move the whole armature and not just the hips to ensure foot contact (i didn't find a way to copy the transform of a #node3d onto a specific bone)
#indiedev #locomotion #godot #dev #raycasting #math #makhana
first result are ok, just a bit weird to move the whole armature and not just the hips to ensure foot contact (i didn't find a way to copy the transform of a #node3d onto a specific bone)
#indiedev #locomotion #godot #dev #raycasting #math #makhana