I'd played this game on my Amiga 1200 and later on PC, but up until today, I never knew that "EGA" graphics were even an option for Wing Commander! This sure looks... special. 😉 😀

#EGA #Retro #Gaming #WingCommander #DOS #PCGaming #90s #SpaceSim #Oldschool

@dfx_tech even WC2 supported EGA, iirc.
@root42 Well, it's definitely playable! 😆
@dfx_tech Frankly that looks amazing for 16 colors.
@bytex64 Yes it does! 😎
@dfx_tech First time i saw wc on an amiga was after buying an a1200 from a flewmarked. And i was wondering how smoth it was!
I thought: wow!
Later i played the cd32 version and it wasnt so good.
What happend?
After playing the cd32 version i took a deeper look at the a1200 - it was an accelerator with 28MHz ....
@dfx_tech Played through the whole game in EGA, so those screenshots bring me back :D

@dfx_tech I could never get the hang of dithering. Everyone else I guess mentally sees the blending even on screens that don't really blend, but I always saw the dots.

It was especially bad for me with the SEGA Genesis/Megadrive since games were determined to lean heavily on dark/3D looks that needed a lot more colors than the system could actually display at once, counting on TVs to blend it, but even TVs weren't really enough for some. And computer monitors have always at least tried for visual clarity. I guess early ones weren't always (before my time) but they tried and just weren't as blurry as shader designers often seem to think today.

Well, by the time I started really gaming on PC VGA was already the norm. I only played a few things in EGA and practically nothing in CGA.

@dfx_tech Oh, remember playing it in VGA and the EGA version looks surprisingly close in many ways while using such a limited color palette. Dithering continues to be one of my favorite visual tricks from the era ^^