@dfx_tech I could never get the hang of dithering. Everyone else I guess mentally sees the blending even on screens that don't really blend, but I always saw the dots.
It was especially bad for me with the SEGA Genesis/Megadrive since games were determined to lean heavily on dark/3D looks that needed a lot more colors than the system could actually display at once, counting on TVs to blend it, but even TVs weren't really enough for some. And computer monitors have always at least tried for visual clarity. I guess early ones weren't always (before my time) but they tried and just weren't as blurry as shader designers often seem to think today.
Well, by the time I started really gaming on PC VGA was already the norm. I only played a few things in EGA and practically nothing in CGA.