Mountain flight through my mountain forest terrain at a few different altitudes. This one has the improved erosion on the cliff sides, and tweaked camera flight behavior.
#ProcGen #GameDev
@runevision, how do you generate roads? Are they totally random or follow some rule?
@yoh The towers are points of interest, and the paths are generated to connect those. The paths are found via path-finding. I have an old article about it here:
https://blog.runevision.com/2016/03/note-on-creating-natural-paths-in.html
Creating natural paths on terrains using pathfinding

Pathfinding is not just for finding paths for AI agents/NPCs and similar. It’s also for procedurally creating paths. While working on p...

@runevision I'd live there. Although it does seem to be a bit short on water at the moment.
@runevision how did you generate the paths ? It snakes in high slopes and is smooth in flat areas, it's a nice détails that adds a lot of réalisme for a hiker like me.
@tinylittleenormous The towers are points of interest, and the paths are generated to connect those. The paths are found via path-finding that penalize steepness. I have an old article about it here:
https://blog.runevision.com/2016/03/note-on-creating-natural-paths-in.html
Creating natural paths on terrains using pathfinding

Pathfinding is not just for finding paths for AI agents/NPCs and similar. It’s also for procedurally creating paths. While working on p...

@runevision maybe you could make a base jumping game
@runevision looking great. Did you consider placing rocks on sloped terrain? Kind of like the grass and trees for flat terrain? I feel like distributing additional rock models over steep terrain would add some nice details to areas where terrain has otherwise low resolution when it gets very steep
@roctordush Thanks! Wouldn’t rocks fall down if they’re on the steep cliff faces? Or you mean embedded into the ground? Do you have a reference image that shows what you have in mind?
@runevision not like round boulders that would roll down, but rather embedded in the ground kind of big edgy rocky surfaces to break up the uniformity of the terrain itself. Add some hard edges or even overhangs that the terrain itself can't do. Requires a smart way to align them with the terrain below somehow.