Mountain flight through my mountain forest terrain at a few different altitudes. This one has the improved erosion on the cliff sides, and tweaked camera flight behavior.
#ProcGen #GameDev
@runevision how did you generate the paths ? It snakes in high slopes and is smooth in flat areas, it's a nice détails that adds a lot of réalisme for a hiker like me.
@tinylittleenormous The towers are points of interest, and the paths are generated to connect those. The paths are found via path-finding that penalize steepness. I have an old article about it here:
https://blog.runevision.com/2016/03/note-on-creating-natural-paths-in.html
Creating natural paths on terrains using pathfinding

Pathfinding is not just for finding paths for AI agents/NPCs and similar. It’s also for procedurally creating paths. While working on p...