Found the very first #3D Modeling program I ever used circa 1992, "3D-Edit."
It came with a bunch of shareware on a 105MB hard disk I got from my parents that year. The program itself was released in 1986.

https://macintoshgarden.org/apps/3d-edit

#ReadTheAltText

#ClassicMac #ClassicMacintosh #RetroComputing #3dGraphics #Modeler

Thank you for sharing these. I love learning about all 3d applications.

@thedaemon

Welcome!

I recall next using some random ~$200 Windows 3d modeler and renderer circa 1995, but I can't remember the name of it for the life of me.

I then remember buying [Caligari trueSpace] shortly after that.

I also recall using a standalone modeler called "GUM: the Grand Unified Modeler" alongside the open source [POV-Ray] renderer circa 1998.

Briefly tried learning #Blender a few times after that, but never particularly seriously. ;)

This is all I have been able to find about GUM. It has otherwise seemed to have disappeared from the internet:
https://www.realtimerendering.com/resources/RTNews/html/rtnv7n4.html#art14

Wait... ha!

https://archive.org/download/win-cayn/WIN_CAYN.iso/W_GRAFIK%2FGUM_0B8.ZIP

TrueSpace - Wikipedia

Did you ever try Wings3D? Late 90s/early 2000s? It's still around. I found it after finding Nendo (little modeler cousin of Mirai) Mirai was the continuation of Lisp Machines S-Graphics suite. I'd love to use S-Graphics sometime.

@thedaemon

I thought I had seen it in magazine ads in the early 90s, but it's not that old, so I must be confusing it with something else.

Is it easier to learn than Blender?

It's box modelling all the way down. By far yes. 3D modelling didn't click for me until Nendo/Wings3d. https://www.wings3d.com/
https://en.wikipedia.org/wiki/Mirai_(software)
Wings 3D

@thedaemon

Oh, a subdivision modeler. That's a lot like trueSpace.
I'll have to give that a try sometime!