I find the whole yellow paint argument to be stupid. Back in the day, level design was so spartan, that if you saw a ladder, you could resonably infer that you could climb the ladder. Nowadays level design has become so rich in detail that you need a way to differentiate between objects you can interact with and objects that are just placed for fluff.
Or you could argue it’s sparse in detail. If there’s a ladder why the fuck can’t I climb it? Why does it fucking need yellow paint? Can you imagine being new to video games and you try doing random normal things and they don’t work and they you try it again in a different location and it does? It would be infuriating.
For ladders, yes. But take Horizon Forbidden West for example. Most rocks and cliff faces are climbable, but you can’t tell by just looking at them. You have to use your focus, their version of yellow paint, to see where you can and can’t go.
Horizon has yellow rope…
Lol it also has yellow ledges. That person might be colorblind.
It also has many cliffs with no color to differentiate it, or it only has white scuff marks on the useful holds where you can jump from one to another, but not all climbable scenery is obviously marked.