helios is currently rendering ~10.000 objects in the #gameloop at stable 60 fps (w/o inst.). Lets crank those rookie numbers up and make sure the render resources are managed more cache friendly, render commands batched and queues optimally sorted.
helios is currently rendering ~10.000 objects in the #gameloop at stable 60 fps (w/o inst.). Lets crank those rookie numbers up and make sure the render resources are managed more cache friendly, render commands batched and queues optimally sorted.