Ten posts in ten days. I've never done that before. I just got the thought in my head and wanted to write this out.

Now I have near plane clipping so that walking through the cubes doesn't cause mayhem.

I suspect the next post will be matrix transformations. If the models were more complex it would be an obvious performance win. I'm not sure that it won't be here, but I'm interested if it's a win for tokens.

https://daniel.kea.st/2026/04/04/near-clipping.html

#pico8 #gamedev

Pico 8 3D Rendering: Near Plane Clipping - Daniel Keast

Now we have a working camera, and triangles are drawn from the most distant tothe nearest. We’re getting very close to a complete renderer. The main issuerem...