Day 54. Dots ⚫⚪
A procedural shader turns a rotating Earth into a dynamic dot field.
~100,000 points are masked by a land texture, replacing flat fill with structured patterns. Ripple markers and arcs connect points over time, forming a small generative system.
Main challenge: controlling noise and preserving readable continents during motion.
Built with Three.js, WebGL, and custom GLSL.
🔗 https://maptheclouds.com/playground/30-day-map-challenge-2023/dots/
#100DayMapChallenge Day 54/100
#ThreeJS #WebGL #GLSL #Geospatial