Four day holiday weekend here. And my plan is to develop a design language and some prototypes for retro-futuristic Space Fantasy aircraft for my game #IridiumMoons.

My initial idea is to take influences from flying boats and flying wings and keeping a 50s aircraft engineering style. And like Final Fantasy airships, they will be able to hover with technobabble levitation engine thingies.

Let's see what I can make in 4 days.

#hobbydev

Some more fun flying vehicle shapes I like.

I feel like I am getting somewhere with finding common elements and shapes that should be really fun to work with.

Though I'm still unsure what the general layout should be to make the vehicles look less like planes and more like airships.

I think this is how much I get done today.
After a week I have to almost completely relearn Blender.

So far it's just a chonky generic flying wing that looks nothing like a flying boat.
But I think I have a pretty good idea of the basic design criteria for Flyers in Iridium Moons and how they are being used.

Tomorrow surely will be better. 😅

First attempt for Day 2.

This still looks bad, and is basically just a fat Pelican, but it's progress.
And it took me only a quarter the time of what I made yesterday, and a lot of that time actually went into working on the internal cabins, which yesterday's flyer didn't have.
And I didn't really have any trouble with this one, and any time something didn't work, I knew immediately what I forgot and could fix it with a few clicks.

I think I can do it, I just need to practice getting good.

I'm still unsure if making the first idea sketch is better in Blender or with pencil.
Going straight to Blender means I can immediately work in three dimensions, but at my current proficiency it's also a lot slower and I get easily distracted working on details before settling on the general shape.