Gamedevs, would you have one action like "Jump" and bind both a keyboard key and a gamepad button to it OR would you have separate "KeyboardJump" and "GamepadJump" actions?

#gamedev #godot

Single action
96.4%
Separate actions
3.6%
Poll ended at .

@upmultimedia

Perhaps the event should have metadata about where it came from, but otherwise it should be a single action. If there are two different actions then it's not DRY and there will probably be bugs.