Gamedevs, would you have one action like "Jump" and bind both a keyboard key and a gamepad button to it OR would you have separate "KeyboardJump" and "GamepadJump" actions?

#gamedev #godot

Single action
96.4%
Separate actions
3.6%
Poll ended at .
@upmultimedia I think a single action but as a speedrunner I want to exploit separate actions if they accidentally stack