Gamedevs, would you have one action like "Jump" and bind both a keyboard key and a gamepad button to it OR would you have separate "KeyboardJump" and "GamepadJump" actions?

#gamedev #godot

Single action
96.4%
Separate actions
3.6%
Poll ended at .
@upmultimedia It should be a single function because the expectation will be the same behavior regardless of the input. Also you could use a Jump function for non-player entities by passing scripted input instead of input from a controller.