I apologise to all my followers who aren't interested in #MeshCore for yet another post about #Meshy, but I'm really happy that I've finally added a map view using libshumate.

You can now see all the nodes on the map, and my favourite feature is that it can draw the established path for the chat. There's no need to search for the geographical path of messages in other tools anymore.

It still needs some polishing, but it already does the job.

@sesivany
#Meshcore is really great. It's a shame you use different parameters; otherwise, we could build the network together. eu\narrow would be great. I don't even know why you use a different standard than the rest of Europe. Do you know why that is?

@defrostx There were multiple reasons, but the main one was that the CZ preset was a better fit for our mesh. EU preset has longer distance and resilient transmission, but the transmission take much longer time, thus everything is slower and the network has considerably lower throughput. As the traffic will grow I think the benefits of our preset will be outweighting benefits of the EU preset. We also wanted to move away from the frequency used by MT in the legal frequency range. There was interference.

It'd be nice to have one unified network, but MC isn't ready to be a continental wide network at the moment. I think scaling it to the national level is what it is ready for ATM.

@sesivany
These are interesting aspects I wasn't aware of. I operate a dozen repeaters, and that's precisely the problem. Currently, I'm reducing the number to optimize the routes. If the network becomes denser, this might be a solution. At the moment, we're establishing segmentation via regions or scopes. This is working better than expected on a voluntary basis. Local traffic remains local. Some of the largest repeaters are already blocking traffic without a scope
flag. Nevertheless, it's a valuable area of research. It's very interesting to hear about and consider the solutions. @sesivany
@defrostx We're still not hitting limits here although the mesh in Prague or Brno is pretty dense, too, so I think the preset is really helping in this regard.