wow apparently Naughty Dog made a lot of their games in #Lisp, and only switched away from it because of pressure from Sony

https://franz.com/success/customer_apps/animation_graphics/naughtydog.lhtml

https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp

Franz Inc Customer Applications: Naughty Dog Software

Franz is a leading vendor of Graph Search Technology (AllegroGraph and Gruff) and Common Lisp Software Development Tools (Allegro CL and AllegroCache)

@kasdeya impressive!!
@kasdeya it makes me feel like such a normie. I don't know how I could use something that didn't have a C like syntax
@hwll hehe I felt the same way at first, trying to learn Lisp. it runs completely counter to any intuition you might have about programming language syntax. I eventually learned to love the parenthesis but it took me a while and a lot of adaptation - it almost felt like learning how to program all over again
@kasdeya To be fair, it seemed to be more of domain specific language. And in that light it makes a lot of sense to develop and run it in a language that is very good at doing those. Not the only example of such a thing. ZIL, the language used for developing Infocom adventures was a Lisp dialect of sorts that compiled to a bespoke virtual machine. And today we have Lua which even the authors admit has semantics similar to Scheme.