Only a few days ago Brenda and George Romero called the current state of the #gamesindustry to be even "crashier" than during the collapse of Atari in the 80s.

With yet more layoffs, at Epic, Pixelberry and Eidos among others, it is hard to disagree with them.

https://www.gamesindustry.biz/we-were-there-in-the-80s-for-the-crash-and-this-is-definitely-crashier-john-and-brenda-romero-reflect-on-the-industry-crisis

"We were there in the 80s for the crash, and this is definitely crashier." John and Brenda Romero reflect on the industry crisis

The pair have had to dramatically downsize their studio since the money dried up – but they're determined to keep on coding to the bitter end

GamesIndustry.biz

Yet the #gamesindustry is not dying, it is being killed. By a managerial class that treats #gamedev.s not as creatives or even assets, but merely as a financial liability. Their actions undermine not only the future of their own business, but of games as a viable career path.

It is high time to #unionize and fight back, because otherwise in a few years only AI slop filled to the brim with microtransactions will be the only "games" left.

@GWU_Deutschland That's not a game development specific issue.

It's a capitalism problem.

@yora Without doubt. Late stage capitalism at its finest. But despite our common struggle, I am not going to pretend that I am speaking about other industries I am not involved with.
@GWU_Deutschland The great thing about games and art in general is anyone can make it if they are passionate and determined enough. So unless computers get so expensive only the corporations can use them then we will always have non AI slop indie games. AAA may turn into AI slop, but AAA is capitalism at it's finest making slop to charge an arm and a leg for anyways most of the time.